![]() ![]() If you insist on using a regularīow, 14 is good but 12 is fine. This is a dramatic increase in yourĬharacter’s complexity, but it’s also a dramatic increase in your Spirit Surge, and if you give up spirit abilities for Spirit Surge uses you Like spell slots, so you still want to get them raised as soon as However, your dead ally can’t regain expendable abilities True for spellcasters, as they retain their spells and still use their ownĪbility scores. It doesn’t save your ally’s life, but it can allow yourĪllies to still contribute to a fight after their death. The duration is too short to use this consistently,Īnd you don’t have enough room to grant Influence. To hit on the Astral Plane, I don’t know what to do with this. You can’t enter other planes, which is the biggest appeal You can use this answer any question you might have by talking to a deity. ![]() With no limit on usage and no potential self-inflicted decrease, Limitation on Contect Other Plane is the Intelligence/Charisma damage Taking some time to reduce this Influence, even by just 1 point, is very Of 5 Influence, and some abilities will grant Influence throughout the day. Is someone who really doesn’t like you, it might throw you out a window or To note that the spirit takes control of the Medium’s body, so if the spirit ThisĪllows you to drag that person’s spirit back for questioning. They inevitably kill the one person who had the information they need. To do a lot of killing first and asking questions later, which means that Haunt Channeler (Su): Only useful in campaigns whichįeature haunts, a new mechanic added in Occult Adventures. Medium Spirits Breakdown, but the GM is free to offer additional options. The spirits each list some example taboos, Taboo, fortunately, so your GM can’t pick one that he knows will get you This is a hugeīenefit, so you should always take a Taboo if you can. To 2 uses of Spirit Surge twice without granting Influence. Throws, so you could use this to resist an affect which might otherwise killīenefits are excellent, and they will freuqently be more useful for your Of those locations are available, come up with something creative and Keep in mind that the “favored locations” are just examples. The bonus appears to be typeless, which is evenīetter. ![]() Spirit Bonus (Su): Varies by Spirit, but the bonusesĪre generally excellent. Propitiation gets you an additional point I recommend saving that very last point to use Spirit Surge onĪ life or death roll. So in a practical sense you get just 3 points perĭay unless you’re willing to lose your spirit when you gain that last point You start with 1, get a penalty at 3,Īnd lose your spirit at 5. Type of spirit every day, especially as they build their feat and spellĬhoices around their favorite spirit. While this flexibility is nice, most Mediums will probably stick to the same Potentially allowing you to change your roles in the party on a daily basis. Your choice of spirit can change every time you perform a seance, Spirit (Su): This is the defining ability of the Knacks: 0-level spells are fantastic, and They only get 4+ skill ranks and Intelligence is their dump stat. Need to play a Face, plus some of the best knowledge skills. Pun I literally can’t avoid) and simple weapons. Medium Class Featuresīase Attack Bonus: 2/3 BAB, so you’re not Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. If you’re not playing in an Occult campaign with lots of things like haunts, skip this class. The Archmage spirit makes you a terrible wizard, the Champion spirit makes you a mediocre fighter-equivlaent, Heirophant makes you a garbage Cleric stand-in, and Trickster makes you a functional Rogue-equivalent but also a massive jerk and just generally unpleasant to have in the party. The Medium is a class without a clear role or purpose in most games. Even then, they’re far behind core classes like Bard or Cleric. They make a fine Face, and they have some Support options, but that’s about it. They have a handful of fun utility abilities and some fun buffs, but are still very limited in functionality. They have armor, BAB, and hit points matching Clerics, but lack the magic to buff themselves comparably. ![]() In addition, Mediums can call upon spirits in divination-style rituals to gather information. Mediums are defined by their ability to channel spirits of legend, granting those spirits access to the Medium’s body in exchange for powerful bonuses. ![]()
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